Revolution 60 Review Revolution 60 Review
It has barely been a day since I put down my Iphone, having just finished Giant Spacekats “Revolution 60”, watching the ending cutscene made... Revolution 60 Review

It has barely been a day since I put down my Iphone, having just finished Giant Spacekats “Revolution 60”, watching the ending cutscene made me realise I had to share my review with the world. Initially stylised by its quirky indie graphics and its unique take on turn based combat, players soon realise that gameplay is just the surface of Brianna Wu’s masterpiece. No doubt a videogames most important component, the story that is weaved on the course of the players adventure harkens back to space opera “Mass effect” and the emotional roller-coaster of “Heavy Rain”, two of Wu’s biggest influences.
The legend herself – Brianna Wu

In an era of heightened global tensions, Revolution 60 comes at the perfect time to allow players to explore complex political issues, diplomatic relations and the future of humanity through the interactive medium of video games. Players explore a futuristic space station as badass assassin Holiday whose wit and willpower sends a clear signal – that womyn can be heroes too.

Despite the initial violent premise, Revolution 60 offers a deep and meaningful story that has players making important moral choices. Amazing voice acting brought this all female cast to life (a brave choice to include such diversity in a testosterone filled industry). This made you really care about the choices you made and how it would affect your crew.

The main narrative driver is the many dialogue choices

Dialogue is done through decision trees that allow the player to insert their personality into Holiday, to be an ice-cold assassin or a roguish sweet talker. This also opens the replayability of Revolution 60, with so many choices it is impossible to see everything in one playthrough, and its engaging story only makes it more enjoyable.

Combat has also been treated with the same Brianna Wu flair with a distinctive turnbased-esque style. This allows mobile players to have easy control over the character when moving and attacking while also allowing for QTE to give players the option of more flashy scripted moves. Through my playthrough I found the difficulty to be a little too high which led to a number of restarts at different boss encounters. Less able players will need patience if they want to get through the entirety of the game

Combat was fresh and enjoyable

Like the Mass Effects that came before it, Revolution 60 offers surprisingly extensive exploration, player upgrades and collectables such as health boosts and discs (which can be handed in to NPC’s for rewards) are found while meandering through the games many locations.

Art and animation and surprisingly strong for an indie developer

Animation and art are also top notch, as an iOS game, the game runs flawlessly with characters moving around smoothly with a unique and eye-catching art style. Moves in combat look polished with every action having clear weight behind them. The soundtrack is also worth gushing over with rising set pieces that put you in the mood to play as a scifi spy assassin in a mission against time.

It is clear to me that Brianna Wu and her team have earnt themselves a place in the history books and one of the greatest and most progressive game developers out there. Her contributions to womyn and diversity have shown us that not all games need to be racist and sexist to be successful.



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Dolphin Lundgren
1 year ago

Jesus Christ