Resident Evil 3: Rape Victim Simulation, a brief review Resident Evil 3: Rape Victim Simulation, a brief review
Jill looked like she was strong, took no nonsense, and did not need anyone to hold the door for her. In other words, ready... Resident Evil 3: Rape Victim Simulation, a brief review

Warning: The following article will contain SPOILERS and possible offensive situations of the sexual nature of this game, including rape and verbally abusing women. I will try to keep the graphic details to a minimum.

Capcoms newest entry in the Resident Evil franchise is a remake of the 1999 hit “Resident Evil 3: Nemesis”. This is my first experience with this series even though it has been around for 20 years. I decided to look into it due to the advertising for the game featuring a woman “Jill Valentine” as the main character and not some cookie-cutter superman. Jill is a super cop from a special police unit of fictional Racoon City and the protagonist of the first game in this resident Evil franchise. I was excited to see there would be a strong female lead. Jill looked like she was strong, took no nonsense, and did not need anyone to hold the door for her. In other words, ready to kick undead butt. I was ready to be Jill.

Before getting into the whole story and background, I was hoping that Jill would look more natural looking with a bit more weight added certain areas of her body. Clearly, this game was programmed by a group of men that have never met a woman in real life. Jill is a stereotypical thin, pretty woman, like the ones seen on sex worker and porn sites. Not to devalue sex work, as it is real work, but most women simply do not look like Jill Valentine! This is truly not a great start, but I will now get into the story.

The game begins with intro with a glimpse of the breakdown of Racoon City from the eyes of a TV Journalist and various city dwellers. Our heroine is waking up from a nightmare, but upon waking, the nightmare was truly only beginning… and it’s the year 2020. Jill receives a call from her fellow S.T.A.R.S. member “Brad Vikers”. Without even asking how Jill is doing, Brad yells at Jill to leave her apartment because she is in imminent danger. Less than one minute later, the main antagonist appears, named “Nemesis”. Nemesis wastes no time throwing Jill against a wall, then wrapping its big powerful strong hands around Jill’s neck like as if it were just a twig. Jill fires her gun at the creature helplessly, and then somehow escapes and flees to her friend Brad. Without a moment to process the circumstances, Jill is put in a situation: Brad is bitten by a zombie and she has no ability to save him, of course a woman can do nothing, how trite. After this devastating loss, you now finally have the chance to show your prowess against the first zombie enemies. Of course, you must use a gun to get anywhere, highly problematic. Besides that, it’s unbelievable how many bullets it takes to kill a zombie. I’m pretty sure I shot their heads many times and they still don’t die. how am I supposed to feel like I am in a safe space in this game if I can’t even kill zombies with headshots? Once your bullets run out, Nemesis begins to chase you again and the next character is introduced. Just to save you, a hapless damsel. His name is Carlos, remember that feeling I had about men making this game?

Carlos is a mercenary for the pharmaceutical company UMBRELLA. The corporation that Jill claims started this entire undead pandemic. Somehow, Carlos is able to convince Jill to trust him with only a few words, leading into the stereotype of women being passive. Next you must follow Carlos to a subway car where he has been gathering survivors with his fellow mercenaries. At this point Carlos, for some reason, is programed to walk way faster than your character can run. This is very disheartening and irritating, since I was curious to get close to Carlos to examine his hair. I wanted to see his hair since it had quite the interesting hairstyle for a man that just finished saving a woman. Upon reaching the subway car, you meet a rude mercenary team member that questions if Jill even is a cop, as if they couldn’t understand that a woman could be in a position of power like that. Without having a choice as a woman, Jill is strong-armed by the men to perform the simple task of getting power to the subway car and to program its destination.

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John.K

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Richard Starkey
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5 months ago

You should probably beat the game before you review it.

Chick Hicks
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5 months ago

fuck yeah buddy

Nylo
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5 months ago

Burn in a dumpster fire.

Jake g
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4 months ago

Feminists should not be legally allowed to review games

Concerned reader
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4 months ago

is this a real review or are you simply mocking stereotypes? “Without even asking how Jill is doing, Brad yells at Jill to leave her apartment because she is in imminent danger”???????????????????? what am i even reading here

Naila
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4 months ago

Ok so just to preface this, I haven’t played much of this game personally but I’ve watched the whole thing as my boyfriend played. I enjoy watching these kinds of games but I tend to get a bit motion sick as I try to control the character and the camera at the same time (not a fault of the game, just my own personal issue). Also I have played the original versions of RE2 and RE3 on Playstation and despite the outdated mechanics they were very fun to play. The parts I did play of the remake were enjoyable and… Read more »

Jona
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4 months ago

It is perfect time to make some plans for the future and it is time to be happy. I’ve read this post and if I could I desire to suggest you some interesting things or advice. Perhaps you can write next articles referring to this article. I want to read even more things about it! I really like what you guys are up too. This sort of clever work and reporting! Keep up the great works guys I’ve incorporated you guys to my own blogroll. It’s very trouble-free to find out any matter on net as compared to textbooks, as… Read more »

Sol Duggales
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4 months ago

hey did you remove naila’s comment on your review? she played the game with me and we both came to similar conclusions, and had some proper things to criticise the game on instead of identity politics stuff