Shifting from an Xbox exclusive to multi-platform, the 2010 next big hit for Capcom (and small-time developer Blue Castle) continued to build on the existing world that Dead Rising 1 had created. Bright lights, better graphics, and the series staple: combo-weapons, opened up Dead Rising 2 as a possible masterpiece that would be remembered forever, as I had hoped.
Let’s talk about the protagonist who isn’t Frank West. This time around it’s Chuck Greene. Unlike Frank, Chuck is a TV show star that has a daughter, vastly different from Frank’s journalist life. I was so happy seeing Frank in the first game because he actually felt..like me? Mind that he was pro-America, I felt some connection with Frank and his need to get the story out there. I have no connections to Chuck as I am not a father nor am I in the “showbiz”, so I didn’t feel like I was influencing him. This also plays on the fact Chuck follows others more than himself, to further distance the connection I have with the character.
The game brings a lot of new features to the table, like the previously mentioned combo-weapons. You’ll see a lot in the next few games they attempt to one-up each other and this is a perfect way to one-up the original. Crafting your own weapons to make a crazy fire-breathing mask is the crazy gimmick this game needs.
The whole story is based around Chuck possibly being (another) bio-terrorist that released a form of the zombification virus in the new location-Fortune City. It’s the player’s job to assist Chuck and CURE leader Stacey in proving his innocence in under 3 days. Another element to the story DR2 added is the zombie rights activist group “CURE”, and they’re probably the best addition to the game.
Whilst CURE (Citizens for Undead Rights and Equality) is only fully shown at the start rioting outside in the plaza, they’re a fine addition I wish they played on more. They’re classed at the largest organisation for zombie rights and I feel with the mention of psychopath Brandon and Stacey you don’t get a real feel for it. I wish they had more prevalence in the game than a cutscene, possibly more members or like the cultists in the first game, follow you around and attack you if you attack zombies? There is so much potential lost and they only get a slight mention in the Dead Rising 3 museum as a passing area.
It would have been great if you could join C.U.R.E and Stacey in the aim of taking down cruel sports like what’s shown at the start of the game, yet you cannot. I love world-building however, I could see them taking it into a mockery of rights activists in the sense of overdramatizing their members, one psychopath is a member of the organisation in the base game after all.
I feel like Dead Rising definitely lets down a lot of potentials that could make the game great. They improved on a lot of factors like mobility, weapon handling and time management however when it comes to building a world with a stable character they fell quite hard. Frank was loved for his goof lines mashed in with seriousness, you could get a real feel for what and how he was going to fight with it but Chuck just feels like a preplanned yes man with no depth than his backstory and Katey.